Progression & Monetization
Balancing player progression with engagement and monetization
Progression systems give players a sense of growth and achievement over time. They're the backbone of player retention in modern games, but must be carefully balanced to avoid feeling manipulative.
Types of Progression:
Power Progression: Character becomes numerically stronger (levels, stats, gear). Common in RPGs and looters. Risk: Can invalidate player skill improvement.
Skill Progression: Player improves at the game. Dark Souls and fighting games emphasize this. Most satisfying but requires excellent teaching tools.
Content Progression: Unlocking new areas, modes, or features. Maintains novelty and gives players goals.
Cosmetic Progression: Visual customization without gameplay impact. Allows monetization without pay-to-win.
Monetization Considerations:
Ethical Design:
- Time vs. Money: Offer ways to bypass grind without making it mandatory
- Transparent Odds: Clear communication about randomized rewards
- Skill Expression: Paid advantages shouldn't completely override skill
Battle Pass Innovation:
Modern battle passes combine multiple progression types:
- Clear endpoint (usually 100 levels)
- Mix of free and premium tracks
- Time-limited to create urgency
- Cosmetic focus maintains competitive integrity
Psychological Hooks (Use Responsibly):
- Variable ratio rewards (most addictive schedule)
- Loss aversion (daily login bonuses)
- Social pressure (showing off rare items)
- Sunk cost fallacy (investment in account)
The best progression systems enhance the core game rather than replace it. Path of Exile's complex skill tree and Hades' meta-progression between runs are exemplary.