Design Analysis

by Adam Millard - The Architect of Games

Breaking down what makes games tick.

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Climbing Games Are Fun Because They're Not Fun

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How Difficulty Turned DOOM into an RPG

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Blue Prince Is Pretending To Be Difficult

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How Monster Hunter Mastered Progression

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The Most Annoying Phrase in Videogames

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20(24) Games You Should Have Played

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Factorio Fixed My Broken Brain

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Videogames Have Terrible Worldbuilding

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The Greatest Videogame Genre You Didn't Know Existed

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The Endless Novelty Of Blasting Wizards Through Windows

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Pieces of Content