GDC Talks
by GDC Talks
Game development talks and postmortems from GDC.
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Top Differences Between Mobile and AAA Live Service Games (Scott Hartsman Interview)
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Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures'
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Evolving Worlds from Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation
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Pieces of Content