GDC Talks

by GDC Talks

Game development talks and postmortems from GDC.

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Marketing Your Game Under the New Steam Rules

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Top Differences Between Mobile and AAA Live Service Games (Scott Hartsman Interview)

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Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures'

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Evolving Worlds from Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation

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Rules of the Game 2025: Uncommon Techniques from Insightful Designers

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Rules of the Game: Five Tricks of Highly Effective Designers

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GDC 2025 Main Stage: A Developer's Concert

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Rendering 'Assassin's Creed Shadows'

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#1ReasonToBe

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2025 Game Developers Choice Awards Winners Reveal

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